#include "stdafx.h"
#include "scene_creature.h"


scene_creature::scene_creature(uint64 _id):m_id(_id)
{

}


scene_creature::~scene_creature(void)
{

}

void scene_creature::set_name(const wstring& _name)
{
	m_name = _name;
}

void scene_creature::set_speed(float _speed)
{
	m_speed = _speed;
}

wstring	scene_creature::get_name()  const
{
	return m_name; 
}

float	scene_creature::get_speed()	const
{
	return m_speed;
}

uint64	scene_creature::get_id() const
{
	return m_id;
}
